This section applies to labels for both military and non-military objects.
Military objects can be labelled to indicate unit designations, ship names etc. and other objects can have labels too. You might label an arrow to show direction of attack or withdrawal. Freehand shapes representing woods or lakes could be labelled with their names.
In the windows which allow you to change the settings of an object, there are sections (similar to those below) where you can specify the format of the label(s) for that object (see 'Changing military objects' and 'Changing other objects').
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label formatting for military objects |
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label formatting for non-military
objects |
Whichever type of object you are working with, there are three things you need to specify, position, pointer and font.
The position of the label is relative to the object itself. Click on the down-arrow button to the right of the position field to see a list of the possible positions. Depending on which you choose, the label will be positioned as below:

Note that military objects allow you to specify a second label with a different position (click 'specify a second label' to see the options) so, for example, you can add major and minor unit designations on the left and right of the objects.
If you choose 'yes' for a pointer from the label to the object, a pointer will be displayed from the centre of the object to the label. Choosing 'no' removes the pointer.
The font can be changed by clicking on the 'change font' button which displays the 'Choose font setting' window as detailed in 'Choosing fonts for items'. For military objects as mentioned above, you can specify a second label for each object. In this case both labels will take the same font settings.
When military objects are first created, they will take the label font settings specified in the 'Order of Battle' entry for the side they belong to.