This section shows you how to change the settings for the background of the map. It consists of three areas (click on a link to jump straight to the section) :
The window to enter these details can be reached by selecting 'Map & background' from the main menu.
then select 'Change background settings' from the menu which appears.

You should then be presented with the following window, the sections of which follow in more detail :

There are two main options for choosing how the main background of the maps should look. This will be used for the background for all phases of the sequence of maps.
You can either choose a single colour to use for the background by clicking on 'choose a colour'. <Click here for more information on choosing colours>. The box next to the entry will show the colour to be used.
Alternatively you can use a previously prepared image as the background of the map. This could be an image file prepared with another drawing package or perhaps a drawn or printed image on paper which has been scanned into digital form.
In either case, click on the button marked 'choose and image file' and use the window (like that shown below) which appears to find and open the correct image file.

Please refer to the documentation supplied with your scanner or ask an expert about scanning drawn or printed maps as an image file.
The next question asked is whether to use a single copy of this image for the background, or to repeat the image to fill the map. 'Use a single copy' is for when the image represents the whole map and that is just what you need. 'Repeat the image' is for when you want to use a 'texture', i.e. an image which represents a small patch of , for example, grass, sand or water and you want to repeat this patch across the whole background area to represent a large field, desert or sea.
if you place a tick in the box marked 'Tick here if you want the map size...' when loading an image for the background, the map size (width and height) will be changed to match the loaded image. When using a single copy, this is probably what you want to do.
The first thing to decide in this section is which geographical unit to use for these maps. For example, choose 'miles' or 'kilometres' for land battles, 'nautical miles' for sea or air maps. Once chosen, the other labels on the windows and map will change accordingly.
The next part defines how large the map should be. Choose how wide and tall the map should be in miles, kilometres etc. as chosen above.
Normally, the map will be oriented so that north points towards the top of
the screen. If you want to change this, so that north points elsewhere, choose
a bearing in the next box
to point north to. For example, if north should point towards the right hand
side, choose 90 degrees, towards the bottom, choose 180 degrees and so on. This
affects the north pointer on the legend.
In the final part of this section, you can specify the physical scale on the map. This changes how big (i.e. how many pixels, or dots, on the computer screen) one geographical unit should be. This change is represented on the map legend and is used by the measuring tool.

The screen will warn you if you specify a value that makes the map too big for your computer to cope with.
This setting can also be changed using the on-screen measurement tool.
This final section allows you to choose whether you would like a dotted grey grid to be superimposed over each map and how big you would like each grid square to be.
You can also choose whether to display a square or a hexagonal grid
Simply select 'yes' or 'no' to display or hide the grid. If you select 'yes', you can then choose how wide each single grid square or hexagon should be.
The size is represented in the geographical units you specified above, for example 1 mile square, 0.75 kilometers etc.
Clicking 'OK' will save these details, clicking 'cancel' returns the details to the state they were in before opening this window.